The Gods

The Gods

There are six greater gods that are widely known; each of these gods has a small cohort of lesser gods that work within their domain.

Astara, Goddess of Death and The Wheel

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Astara is The goddess of death, she represents inevitability and the passage of time. She and Tamp are the two oldest gods and share a mutual respect for each other. Astara acts rarely in the mortal world, taking on few clerics and paladins and usually only when they request such things from her; Astara usually requests that her followers dedicate themselves heavily to her and as such often takes warlocks as well as clerics and paladins, due to the nature of her domain druids can draw power from Astara. As the goddess of death it is Astara’s role to ensure that all things on the mortal plane must die; as such she has her followers actively hunt undead and immortals. Astara is not known to interact much with the other gods and does not expect her followers to be biased against other religions because of it.

Tamp, God of War and Triumph

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Tamp is The god of War, he represents power and glory in combat. Along with Astara he is the oldest god and has a lot of respect for her. Tamp is very active in the mortal plane and takes on paladins and clerics frequently, favouring paladins, whilst Tamp does not frequently take warlocks he has done so in the past; usually with converts from other deities. As the God of War is is Tamp’s duty to ensure that those who are powerful succeed, as such he holds his followers to a strict code of honour. Tamp is considered the most powerful god and commands the respect associated with that; Tamp and Spahra are close friends and their followers frequently work together during uprisings and rebellions, although it is not uncommon for Tamp to be supporting both sides in a conflict. Tamp is also known for his distaste towards Rygat and his followers; he finds Rygat’s ideology and godhood contemptible and unearned.

Rygat, God of Madness and Debauchery

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Rygat is The God of Madness, he represents corruption of the body, mind, and soul. Rygat is the youngest god along with Ioun and doesn’t interact much with other gods; favouring meddling in mortal affairs. Rygat is the most active god on the mortal plane and very frequently takes warlocks, mostly due to the predisposition of those that desire his patronage and partially due to his tendency to turn clerics into warlocks against their will; Rygat’s requirements of his warlocks are very low as they tend to act in his interests by virtue of being insane. Followers of Rygat that aren’t insane adhere more closely to his belief in freedom. As the god of Madness Rygat serves as a patron for many creatures who corrupt mortals, such as vampires, werewolves, daemons, and devils. Rygat rarely interacts with the other gods, although when he does it is usually antagonistic towards Tamp, most of Rygat’s interactions are through the mortal plane. Rygat has his followers express a dislike towards Tamp and his followers because of this.

Asiah, Goddes of Peace and Stability

Asiah is The Goddess of Peace, she represents security and sanctuary. Asiah is the second oldest god, along with Spahra. She is the most worshipped goddess and as such takes a lot of paladins and clerics although she rarely takes warlocks due to the divisive nature of their magic and their penchant for extremism. Asiah requires her followers defend the weak, and protect the status quo; many of her followers take up positions as guards, so much so that the common guards symbol is a variation on her own symbol. As The Goddess of Peace Asiah uses her followers to ensure that the status quo is maintained at all costs, in times of strife her followers have been known to act as secret police and other such organisations. Asiah’s desire for the peace of her followers and other mortals leads to a great deal of friction between her followers and Spahra’s followers, Tamp often aids her in her goal for peace.

Spahra, Goddess of Hope and Change

Spahra is the Goddess of Hope, she represents of change and revolution. Spahra is the second oldest god, along with Asiah. Spahra isn’t worshipped much in small towns, although she has a much larger following in larger cities, she takes a good number of paladins and clerics as well as a few warlocks due to the extreme nature of her domain. Spahra requires that her followers provide beacons of hope for people lost in times of struggle and revolution. As The Goddess of Hope Spahra uses her followers to incite rebellions in places where she deems it neccessary, her symbol is one worn by triumphant liberators. Spahra’s drive for change leads to a great deal of conflict between her’s and Asiah’s followers, Tamp often aids her in her revolutions.

Ioun, Goddess of Knowledge and Secrets

Ioun is The Goddess of Knowledge, she represents learning and protection of occult knowledge. Ioun is the youngest god alongside Rygat, she doesn’t take paladins and infrequently takes clerics and warlocks. Ioun expects her followers to seek out and value knowledge of all forms, they often own expansive libraries ocassionally with a number of occult or otherwise restricted volumes. As The Goddess of Knowledge Ioun endeavors to obtain all knowledge of actions past and current, as such she uses her followers as lorekeepers and ocassionally as spies. Ioun rarely communicates with mortals or gods, and when she does it is usually a direct transfer of information, although she and her followers hold Astara and her followers in extremely high regard.

The Gods

Westmarches (By Kaleb) krazzykazza42 krazzykazza42